Live demo — hosted on Cloudflare Pages. Pick a network build below; the ad is the same game, only the Install call differs (Meta: FbPlayableAd, Google: ExitApi, AppLovin / Unity / MRAID: mraid.open). First tap on PLAY FREE only starts the game; the second tap opens the store.
HOLD anywhere to charge, RELEASE to fling the spud. The dotted line shows where it will land. Smash all 6 targets in 8 shots — round 2 opens after the first 3.
The slingshot is already pulled and the trajectory preview tells you exactly where the spud lands, so you win on the first fling — and the near-miss end card (“SO CLOSE! 1 target left”) plus the locked-content tease (Double Band, Mushrooms, GULPO the frog) is why you tap PLAY FREE.
460 KB (cap 2 MB) · google 460 KB HTML / 121 KB zip · applovin / unity / mraid 460 KB (cap 5 MB).Evidence: full QA report at qa/report-full.json. Not verified from this VM: low-end Android WebGL, real-device frame rate and touch feel, real ad-container behaviour.